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City of the Sun Character Roster


Heritage367

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Ankabut
Neutral Human Monk 1/Rogue 1
Background: Courtier
Inspiration: 0

-

Str 8 -1
Dex 16 +5
Con 12 +1
Int 10 +2
Wis 16 +3
Cha 14 +2

 

HP 18/18
AC 16
Profiency Bonus +2
Initiative +3

 

Class
Monk 1
Unarmored Defense
Martial Arts 1d4

Rogue 1
Sneak Attack 1d6
Expertise: Athletics, Deception
Thieves' Cant (Court language?)

 

Proficiencies
Weapons: Simple, hand crossbows, long/short swords, rapiers
Armor: Light
Tools: Thief's
Saves: Intelligence and Dexterity

 

Skills
Athletics +3
Acrobatics +5
Perception +5
Stealth +5
Deception +6
Persuasion +5
Insight +5
Performance +5

 

Languages
Imperial, Parnathi, Skinspeak, Cadence, Coptic, Kolak, Elvish, Halfling

 

Feats
Actor: +1 Cha, Adv on Deception/Performance checks to pass as different person, mimic speech/sounds

 

Equipment
Cash: 5gp

 

Weapons
Rapier
Shortbow
- 20 arrows

 

Armor


Gear
Adventuring garb

Explorer's pack

 

Background Features
Courtier
Feature: Court functionary - Understand bureaucracies and how to navigate them
Personality: I always have a proverb or aphorism, I don't part with money easily
Ideal: Reserve - As I am new to these lands, I will be cautious and respectful in my dealings
Bond: My freedom is my most precious possession. I'll never let anyone take it from me again.
Flaw: There may be people from home trying to find/arrest me; I need to keep a low profile

 

Edited by SalmonMax
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Name: Kimmiz

Race: Earth Genasi

Class: Monk

Player: Veral/Jeff

Ht: 5’9”

Wt: 168 lbs

Hair: Black

Eyes: Black

Skin: Dull iron w/rust spots

Languages: Common, Draconian, Dwarvish, Primordial

 

HP: 20

 

Strength: 12 +1

Dexterity: 14 +2

Constitution: 14 +2

Intelligence: 10 +0

Wisdom: 15 +2

Charisma: 10 +0

 

Proficiencies:

Short swords

Simple Weapons

Tools: Woodcarver’s Tools

 

 

Skills:

Acrobatics +2

Animal Handling +2

Arcana +0

Athletics +1

Deception +0

History +2 *

Insight +2

Intimidation +0

Investigation +2 *

Medicine +2

Nature +0

Perception +2

Performance +0

Persuasion +0

Religion +0

Sleight of Hand +2

Stealth +4 *

Survival +4 *

 

 

Proficiency: +2

 

Passive Perception: 12

Passive Insight: 12

Passive Investigation: 12

 

Saving throws:

STR: +3

Dex: +4

Con: +2

Int: +0

Wis: +2

Cha: +0

 

 

Feats:

Alert

 

Initiative: +7

 

Weapons:

Quarterstaff 1d6+2(1d8+2)

Dart x 10 1d4+2

 

Armor:

None

 

Items:

Bedroll

Backpack

Mess Kit

Rations (5 days)

Rope, Hempen (50’)

Tinderbox

Torch (10)

Waterskin

Stakes (3)

Crowbar

silver coin

Holy symbol

 

 

Magic Item: Bag of Holding

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