Nina Posted October 6, 2022 Share Posted October 6, 2022 HOUSE RULES Golden Rule – Have Fun Tell a good story, if story comes into conflict with mechanics choose story, in in doubt ask me. Dicepline/Powers – you are not limited to one power per level but you do have to pay the XP cost for each power. Supernatural Strength- Blood Potency/Primal Rage/Channeling Because this game is inspired by the Vampire Diaries and The Originals TV shows I wanted to emulate the way that supernatural strength is portrayed as closly to the TV shows as I could. I found the the best way to do this is through the use of Blood Potency/Primal Rage/Channeling as a controlling stat. In the shows someone with a greater Supernatural Strength (Bloodpotency, Primal Rage, or Channeling) is simply stronger and faster than someone with a lower score. Something that is difficult to portray following the normal game mechanics therefore I came up with the following. When dealing with npcs of any level lower than PC equivalence level make a Rouse check and your relevant score allows you to simply overcome your foes with your greater supernatural strength. All Supernatural Npcs will have a relevant supernatural score from 0-5, mortals will not have a supernatural score and are basically fodder. In a given scene a PC (or NPC of PC equivalence) may simply defeat any number of mortals within her range ( a roomful is a good guideline) each turn, a rouse check is required She may defeat upto her score in 0 level supernaturals a rouse check is required For Supernaturals with a score of 1 or higher, subtract the supernaturals score from the relevant score of the PC and this is the number of that score that you may defet per turn. A rouse check is required. You may do this only once per turn and may take no other actions unless you spend a temporay will point in which case you may take a normal action at the end of the turn after everyone else has acted. Defining Supernatural Strength The raw power a supernatural being posses simply because of their existance as a supernatural being. Generally rated as 0-10 and 10+ Bloodpotency dictates a Vampires Supernatural Strength, Primal Rage a Werewolf's, and Channeling a Witches. An Untriggered werewolf has no supernatural score just like a normal mortal, until triggered. Score Vampire Werewolf 0 New – 100 years Newly Triggered birth 1 101-200 years 2 201-300 years 3 301-400 years 4 401-500 years 5 501-600 years 6 601-700 years 7 701-800 years 8 801-900 years 9 901-1000 years 10 1001 + years 10+ An Original Initiative – Higher Supernatural Strength goes first. In case of a tie compare dex+ wits, if there is still a tie compare number of dots in the skill being used, highest goes first. If it is still a tie roll one d10 until some one gets a higher number. Link to comment Share on other sites More sharing options...
Nina Posted October 6, 2022 Author Share Posted October 6, 2022 Supernatural Strength in PC vs PC Actions the Super with the higher SS Adds 1 die per difference in SS scores to his pool. The Lower score makes no modifications Link to comment Share on other sites More sharing options...
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