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Character: Persephone


Malachite

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Name: Melinda Eve
Superhero Name: Persephone
Look: A young woman of mixed heritage with both Asian and Caucasian features. She's usually smiling and laughing, but also looks fragile. 

Playbook: The Doomed

 

Labels
Danger +1
Freak +1
Savior +2
Superior -1
Mundane 0

 

Conditions

❑ Afraid (-2 to directly engage a threat)

❑ Angry (-2 to comfort or support or pierce the mask)

❑ Guilty (-2 to provoke someone or assess the situation)

❑ Hopeless (-2 to unleash your powers)

❑ Insecure (-2 to defend someone or reject others’ influence)

 

Abilities
Nature Spirits (psychic constructs)

Lifedrain (vitality absorption)

Potential: ❑ ❑ ❑ ❑ ❑

 

Team Moves

When you share a triumphant celebration with someone, give them Influence over you and spend a Team from the pool to clear one box on your doom track. When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there’s hope for you. If they say yes, mark potential or clear one box of your doom track. If they say no, mark a condition or mark your doom track.

 

Nemesis

The Red Spiral - A group of nefarious mages, and that's about all Persephone's managed to piece together so far.

 

Doom 

Overexerting Yourself

Talking About It Openly

Doomtrack: ❑ ❑ ❑ ❑ ❑

 

Doomsigns

🗹 Dark Visions: Mark your doom track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly.
❑ Infinite Powers: Mark your doom track to use an ability from any playbook, one time.
❑ Portal: Mark your doom track to appear in a scene with anyone you want.
❑ Burning Bright: Mark your doom track to ignore one of the GM’s stated requirements when you call upon the resources of your sanctuary.
❑ Bolstered: Mark your doom track to use an Adult Move one time.

 

Sanctuary

A space that is just hers actually inside the Lifestream. She can slip into it simply by willing herself there, but she's never tried to take anyone else there or take anything more than what's on her at the time. While there, she's supported directly by the Lifestream and can meditate to commune with the Lifestream. It doesn't speak to her, but she will get visions at times or a sort of wordless moral guidance. She can exit the sanctuary either where she entered it from, another well-known place to her (like her dorm room or the high school she attended for four years), or places of untouched wilderness. 
 
Benefits: A teleporter, a meditation space, a power battery.
Drawbacks: Difficult to reach, intimately tied to your Doom.

The GM will give you one to four conditions you must fulfill to complete your solution:
❑ First, you must _______________________ 
❑ You’ll need help from ___________________
❑ You and your team will risk danger from ______
❑ The best you can do is a lesser version, unreliable and limited
❑ You’ll need to mark one box on your doom track
❑ You’ll have to obtain ___________________


Backstory

When did you first learn of your Doom?

She's known all her life that she's different and that something was wrong. 

 

Where did you get your Sanctuary?

Again, it's something/somewhere she's always had. The first time she ended up there she remembers being very small and very scared. And very very sick. She's not sure that's actually the first time she'd ended up there, but it's the first time she remembers. 

 

Why do you oppose your Nemesis?

Because no one else should ever have to go through what she has - or have to wonder who they would be if they hadn't be given someone else's power/destiny. What if their own would have been just as bright or brighter? You should never have to question your worth as a person.

 

Who, outside of the team, is crucial to defeating your Nemesis?

Charlotte, we haven't gotten an answer to this yet. 

 

Why does the team matter to you?

Growing up in the foster system, the team is the family she's trying to build for herself. Good people, doing good things. That's all she wants.

 

When Our Team First Came Together. . .

We paid a high cost for victory. What was it? 

Incantatrix turned one park to glass (Rainbow Park) and Persephone killed another with her power (Memorial Park) so badly that nothing will grow there now. It's cut off from the lifestream and the team isn't sure how to fix that. 

 

Relationships

I told Argo all about your Doom and the danger you're in. 

You'd love to kiss Incantatrix before your Doom comes. 

 

Influence
I look up to Argo and care what she thinks of me. 
I think Kitsune is cool and wish I had her flair and care-free attitude. 

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