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KOTNR - Dramatis Personae


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  • 3 weeks later...

dacy8bz-9cfa511d-b99e-4dd1-9c18-7524a2adeba8.jpg.77fb8f1d330cf3c9b20bfce18fa95e5b.jpgArcata Kadir

Species: Human
Gender: Female
Age: 27
Height: 5'10”
Weight: 137lbs

Physical Description: Arcata is a little tall for a human female, dark haired and eyed, with skin just slightly tan in shade. Her hair, once cropped to Imperial regulations has grown out a little, and she has an unconscious habit of tugging at it. She is fastidiously clean and keeps her clothes neat and organized, with none of the rumpling or random accessorization that's so commonplace with the fringers she finds herself associating with these days.

Personality:  Unless playing a 'role' of some kind for an investigation, Arcata is the epitome of Imperial highborns in personality. Courteous to her peers and snarky to those who are beneath her, only distantly emotional, valuing order and predictability. She has adjusted to her time away from the Empire though and become more accepting of other kinds of people and other ideas, even if she still can't help feeling that spontaneity and wearing one's heart on one's sleeve is rather childish and embarrassing.

Capsule Background: It feels like a long time ago that Arcata was last on Coruscant. A member of a wealthy and privileged family, she had her choice of education and all but guaranteed posting afterwards. She chose the field of Intelligence, and though was in a position to benefit from corruption and nepotism, in her case it wasn't needed. She had a gift for the work. A sharp, perceptive mind that took in details and found patterns in the slightest traces...along with a steady hand and aim that made her top of the class in blaster marksmanship, Arcata was groomed early on for her eventual placement in the ISB. There she would become a ruthless enforcer of the Emperor's will...

...or should have. Those same qualities that made her a good agent though, started working against her once in the ISB. She saw troubling things there. Things that made her question whether the Bureau had the best interests of the people of the Empire at heart, or was just out to aggrandize itself. The more she pried, the more she realized how deeply corrupt the agency was, until she could no longer in conscience proceed with it.

Early on Arcata held the belief that the agency and some others in the vast Imperial bureaucracy were simply 'rogues,' who were bad actors in an otherwise efficient and good government. She went underground to try to discover more details, with the intent of making a full report to the Emperor himself...if need be...once she had the proof she needed. Outside of the Empire though, Arcata was confronted with the other side of the story that she'd thought she'd known. Eventually she could no longer pretend that the Empire was simply being perverted by selfish and cruel bureaucrats. The evil flowed from the top. The whole thing was rotten.

Though deeply conflicted about the Rebellion's tactics, she joined the fight on their side. Her inside knowledge were useful to the cause more than once, and she was on the moon of Yavin when the Death Star came for it. Though Arcata understood the need for its destruction, the death of all those Imperial citizens...most of whom didn't understand the larger cost of their actions...was devastating to her. She distanced herself from the Rebellion as it transitioned to a new Republic, devoting herself to trying to hunt down what was left of the Empire and finding ways to remove it from power with as little collateral damage as possible.

Objectives: Arcata recognizes now that, despite her misgivings, the Empire must fall. There's no second thoughts, no room for negotiation. Her own survival depends on it, as well as the well being of everyone in the galaxy. The longer the Imperial Remnants hold on, the worse and more bloody the transition to the Republic will be. She is 'all-in' on attempting to undo the last straws of power the Empire clutches to finish what she started when she defected.


Blaster 6D (+2D)
Brawling Parry 5D (+1D)
Dodge 5D (+1D)

Law Enforcement 5D (+1D)
Streetwise 4D+1 (1 pip)
Willpower 5D (+1D)

Astrogation 3D+1 (+1 pip)
Space Transport Piloting 4D (+1D)
Communications 4D (+1D)

Investigation 5D (+1D)
Search 5D (+1D)
Sneak 4D+1 (+1 pip)

Brawling 3D (+1D)
- Martial Arts 6D (+3 spec)


Move: 10/12

Martial Arts Techniques
- Weapon Block: Can use Martial Arts to parry armed attackers even when unarmed
- Disarm: Moderate Martial Arts to disarm opponent of a held object
- Instant Stun: Moderate Martial Arts to stun opponent for 1 round

Advantages/Disadvantages (+3D total)
Extraordinary Memory (+1D all KNO skills) (-1D)
Noble Birth (2x start funds) (-1D)
Paranoia (+3D)
Wanted by Empire (+2D)

Cash 1450

Blaster Rifle, 6D atk, 5D dmg, 1000cr
- Power packs x2, 50cr
Holdout Blaster, 6D atk, 3D dmg, 275cr
- Power pack, 25cr
Combat Gloves, 200cr

Blast Helmet / Blast Vest: +1d6 Physical +1 Energy (head and torso), 200+300cr
Imperial Operative armor: +1 Physical, +2 Energy (full body), +2 Physical, +1D+1 Energy (torso only)

Encrypted Commlink, 250cr
Jammer Pack, 1000cr
Datapad 100cr
Credit Chip, 100cr
Sensor Pack (detects comm signals), 300cr
Aquata Breather, 350cr
Dampening Aerosol (3 charges, 1cumeter/charge, -1D from blaster bolts passing through it.)

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Character Name: Aurora 


Type: Transporter
Species: Human
Gender: Female
Age: Late 20s – early 30s
Height: 5'11”
Weight: 120lbs

Physical Description: Tall, slender, Pale skin, piercing green eyes. Dark Red hair. A cold sculpted beauty which she does little to enhance.  Her only distinguishing mark, which few ever see, is an old blaster bolt scar, on her back just below her heart. From the look of the scar tissue it must have been made when she was a child.

Personality: Aurora, at first glance, is the epitome of aloof, which serves her well in the matter of her business. She is generally unattached and uncaring. However, this is a cultivated front. When not being “Aurora” and away from eyes that know her and who might need her services, she can display the warmest of character and an obvious desire for a life outside of the one she leads. Only her true friends will ever see this side and she has scant few of those.

Capsule Background: Aurora doesn’t speak of her past. No one knows where she came from, what planet she called home, or even if that is her real name. Her accent is pure core worlder, but not the speech of the high born nor the lower classes from the streets.

What people do know, those that matter, is that she is good, very good at getting things from one part of the galaxy to another and wants get paid well to do it.

In truth Aurora  was the scion of a wealthy shipbuilding family which ran afoul of the empire in its earliest days. The family’s shipyards and other possessions were confiscated, and the family massacred. Aurora only survived because a loyal retainer blocked the blaster bolt meant for her. The bolt weakened by passing through the servant, did strike her scarring her back. Her still living form was found by one of the mercenaries hired to clean the mess up and seeing the potential profit to be had in the child. Took her aboard his ship and under the pretense of wanting a healthy child to sell, nursed her back to health.

He never did sell her though. Instead, after she regained her health and proved resilient and never giving into despair with her fate, he kept putting off getting rid of her instead putting her to use on his ship and teaching her. She became his adopted daughter and while there was never true familial love between them, they did become a sort family.

Under his tutelage she became proficient in many of the skills of the lone mercenary, but  she excelled at piloting and navigating as well as other shipboard skills. For many years the two of them plied the star lanes avoiding the empire and making a name for their ship The Black Rose.

Aurora inherited the ship and much of its reputation when her mentor was killed in a double cross. She has since taken on the business and is building a reputation of her own as a transporter of cold efficiency and daring.

Objectives: Aurora isn’t seeking vengeance for either her mentor or her family, she doesn’t hate the Empire, however, should the occasion for revenge for either come up, she would gladly welcome it and relish the deed. What she wants is to pay off the debts she inherited and has made since keeping the ship going, and to make enough to retire on the fringe somewhere away from both the Empire and the rebellion.

Quote: “Don’t be a Monkey-lizard”, “I’ll do it for double”, “I said I don’t fight, not that I can’t”



Advantages and Disadvantages: +5                                                                                                                                                                                                                                                      Quick Draw-Blaster Pistol (-2), Skeleton in the Closet- Her real Identity (+2), Debt – Inherited (+3), Obsessive Tendencies (+2)

Blasters 5D+2 (Blaster Pistol 6D) , Brawling parry, Dodge 4D+1 , Melee Combat, Melee Parry, Vehicle Blasters

Alien Species, Business, Intimidation, Languages 3D+1, Planetary Systems 3D+1 , Streetwise, Willpower

Astrogation:6D, Communication,  Repulsorlift Operation, Sensors 4D,  Space Transports 7D (The Black Rose 8D), Starship gunnery 4D, Starship Shields 4D

Bargain, Con, Hide, Persuasion 4D, Search, Sneak

Brawling 3D+2 (Martial Arts 4D+2 [Multiple Strikes]), Stamina, Swimming

Computer prgrm/repair, Blaster Repair, First aid, Repulsorlift Repair, Security, Space Transport 4D

Equipment: The Black Rose (a modified starship), heavy blaster pistol (5D), comlink, Sensor pack, All temperature cloak, Multiple rolls of Mesh tape (8) scattered around the ship at least one roll on her belt,  5 spare blaster packs for pistol, Utility Belt, Quick Draw Holster, Hold-out Blaster (3D), Concealed Holster (boot), 605 credits

Move: 10
Force Sensitive: yes
Force Points: 2
Dark Side Points: 0
Character Points: 10
Wound Status:


The Ship




The Black Rose
Craft: Modified Republic Sienar EnerCo Kriss-class Medium Scout
Type: Medium Scout/Courier
Scale: Starfighter
Length: 60 meters
Skill: Space transports: Kriss-class Medium Scout
Crew: 2 (skeleton: 1/+5), gunners: 3
Crew Skill: Varies widely
Passengers: 6 
Cargo Capacity: 45 metric tons
Consumables: 3 months
Cost: Not for sale, 75,000 (stock, used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 1D
   Passive: 20/1D
   Scan: 50/2D
   Search: 70/2D+1
   Focus: 4/3D
   Three Dual Laser Cannons 
      Location: Dorsal, port, starboard
      Fire Arc: Turret*
      Skill: Starship gunnery
      Fire Control: 2D*
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2/2.5 km
      Damage: 3D*
      * Any number of the turrets can be fixed forward and fired from the bridge in a fire-link at +1 pip of damage per total number of turrets fire-linked (so 4D total damage  if all three are used this way) and +0D Fire Control

Capsule: The Kriss-Class Medium Scout is the product of Republic Sienar EnerCo shortly before the beginning of the Clone Wars. Designed as a Medium Scout for exploratory and military operations, Kriss-class is a fast and agile for a ship of its size, boasts three dual laser turrets , shields, and carries a long range sensor suite. These features also saw the design pressed into service as a high speed courier vessel during, and after, the Clone Wars, a role which it fulfilled quite well.

The design has large dorsal cargo bay doors and forcefield to allow for the rapid deployment of small, scouting repulsor craft when planetside (such speeder bikes and STAPs), though some larger speeders and even a small starfighter can also be stored (and even deployed while in space).

The biggest critiques of the design are its relatively weak shields and only moderately powerful, though numerous, laser cannons. As a scout vessel and not a frontline fighter, these were deemed sufficient by the designers for its operational role.

The Kriss-class is quite rare as it saw limited production before the Republic Sienar EnerCo factories and shipyards changed over to produce designs deemed more critical for the War. This is unfortunate, since the design showed great promise, a fact which their owners are well aware of and has led to many using it as an excellent platform from which to modify and customize.


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Species: Echani (Near-Human)

Gender: Female

Age: Hard to Tell 

Height: 5’11”

Eyes: Unknown

Hair: As of yet unknown, but she has commented that her father was Echani, so one would assume White/Silver

Physical Description

Clad in a set of unadorned armour, no one can honestly say that they know what the person underneath the durasteel looks like. The armour looks fresh, though, with only little of the battle scars that any Mandalorian picks up in time. Her own svelte build in combination with the traditional armour of her people leave her with an imposing presence.



To many in the Galaxy, all that is known about her is that she is looking for someone very specific, that a score can be settled and honour redressed. Who this person is or what they have done to warrant a Mandalorians pursuing them so doggedly remains a mystery. In truth, she is hunting down her older brother, who had abandoned their way of life and absconded with a set of relic armour that was not his to take. In light of this, the clan dispatched her to hunt him down and bring back the armour, one way or another. On a personal level, she just wants to know why it happened, and hopes that she can bring him back alive She has spent the last year in the Galaxy at large hunting down any word of him so that she can pick up the trail properly. Lately she has been hearing alarming rumours about a Mandalorian who has linked up with an Imperial remnant. She dearly hopes it’s just hearsay, but is resigning herself to her crusade becoming a lot more dangerous.



So far in her time in the Galaxy at large, she has demonstrated a to the point and brusque manner. Keeping her relationships strictly business oriented where possible.. She doesn’t spend any more time in social settings than she has to. Only taking the time to pick up another job and move on. In truth, the reason for this is a level of suspicion held towards the Galaxy at large that has been drilled into her through the constant betrayals her people have endured. To those she trusts, however, she is more open, though  this is not without its drawbacks. She has a tendency to hold people to the standards she holds herself and her fellow Mandalorians. This has led to some friction with previous companions. Not everone enjoys a Mandalorians idea of a "light" spar and she finds it difficult to reconcile those who do not wish to fight at all.



To Follow

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  • 2 weeks later...


Spieces: Cathar

Gender: Male

Age: Unknown

Height: 6"1'

Eyes: Yellow/Black

Hair: Like a lions mane, dark in colour with a beard to add to the effect of having a mane

Skin: Tiger-like patterning with orange and white fur

Physical Description

He tends to wear the same thing most days, unless he is working on heavily dirty machines, and then he wears overalls to protect his clothes. He is on the taller side for a Cathar, and takes his more animalistic nature in stride, keeping his hair and mane slightly messy yet somehow still well groomed.









Melee 4D; Blaster 4D




Bargain 4D; Investigation 4D; Search 4D



Space Transport Repair 4D (Knack); Equipment Repair 4D; First Aid 4D; (A) Equipment Engineering 1D; Blaster Repair 5D

Advantages & Disadvantages

Released Convict (+1D).

Extraordinary Memory (−1D).

Force Sensitive: Yes

Force Points: 2

Character Points: 10




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