Nina Posted April 6, 2021 Share Posted April 6, 2021 We will run combat in this thread due to the nature of how initiative can work. everyone will roll there initiative dice then post number of sux here. I will then list the action order. Each player rolls the lower of Athletics + Cunning or Empathy + Dexterity. These dice pools are designed to factor in both physical reaction time and perceptual processing speed. The number of successes each player generates is his character’s order of action. On your turn you may act, or you may pass your action to another player who has not yet acted. If you pass your action to another you still get to act but only after everyone else has acted or if you are designated by someone else. This is to allow power and stunt set ups. In the case of if one or more characters having the same number of sux on initiative, determine the tie breaker by how many dice were in each pool. If the number is still tied, I will set the order. once we have the order we will go down the list here make relevant rolls and declarations of stunts and what have you one the active character is finished with the rolls and the outcome has been determined then that character can post in the story thread and we will move onto the next active character. Link to comment Share on other sites More sharing options...
Asarasa Posted April 6, 2021 Share Posted April 6, 2021 Sean Initiative - Lower of Athletics + Cunning or Empathy + Dexterity = 3d10 !3d10e10c[>6] Details:[3d10e10c[>6] (9 5 5)] = 1 success, acting at Scale 2 due to M-Cunning 1 Link to comment Share on other sites More sharing options...
Shameless Posted April 8, 2021 Share Posted April 8, 2021 init roll Details:[5d10 (3 6 10 9 10)] 3 successes +1 scale for mega cunning Link to comment Share on other sites More sharing options...
SalmonMax Posted April 9, 2021 Share Posted April 9, 2021 Deeznitiative, Athletics + Cunning; she has 3 mega-cunning too. # 10 Details:[4d10 (3 3 3 1)] Okay, big...zero I guess, since enhancements only kick in if you have 1 rolled success at least. Yaaay... Link to comment Share on other sites More sharing options...
Nina Posted April 9, 2021 Author Share Posted April 9, 2021 5 D10 rolled 1 sux (+1 scale) Link to comment Share on other sites More sharing options...
Nina Posted April 9, 2021 Author Share Posted April 9, 2021 5D10 rolled 0 sux Link to comment Share on other sites More sharing options...
Nina Posted April 10, 2021 Author Share Posted April 10, 2021 action order as follows Ryan Grace Brigit Sean Temple Deezy So ryan is up first he can act or pass his actin to another character and go to the end of the line. this is where strategy comes in Link to comment Share on other sites More sharing options...
Shameless Posted April 10, 2021 Share Posted April 10, 2021 Ryan will pass his action to Deezy, with the idea that she can make whatever ammo grace will need. My suggestion would be to make the ammo, then pass to Sean who might increase gravity to slow the creature, before passing to Grace and Brigit to attack Link to comment Share on other sites More sharing options...
Asarasa Posted April 13, 2021 Share Posted April 13, 2021 Sounds reasonable to me and Sean... barring whatever our Kaiju buddy does. Link to comment Share on other sites More sharing options...
Exile_Jeane Posted April 14, 2021 Share Posted April 14, 2021 Sounds good. Ping me when it's time to scale five railgun Fishzilla with exotic matter projectiles. Link to comment Share on other sites More sharing options...
Nina Posted April 20, 2021 Author Share Posted April 20, 2021 Deezy it is your combat action please post it here Link to comment Share on other sites More sharing options...
SalmonMax Posted April 21, 2021 Share Posted April 21, 2021 Deezy will use Transmutation on the wrecked ship to create a great many large slugs of lead jacketed with a layer of tungsten designed to help it penetrate armor more effectively. She's rolling 5 dice for intelligence, 5 for Transmutation, and has Mega Int 5 to grant enhancements... Rolls 2 successes, plus MegaInt enhancements. Difficulty isn't too bad because she's only working with a simple composition of 2 substances. Should leave her with plenty of successes to convert a lot of the ship's mass into ammo for Grace. And then she hides behind the ship, because yeah she has protection, but she is still quite smol. # 51 Details:[10d10 (2 6 3 2 5 3 10 6 9 5)] Link to comment Share on other sites More sharing options...
Nina Posted April 21, 2021 Author Share Posted April 21, 2021 i made a narrative post it is now grace's turn Link to comment Share on other sites More sharing options...
Nina Posted April 28, 2021 Author Share Posted April 28, 2021 round 2 ryan is up Link to comment Share on other sites More sharing options...
Shameless Posted April 28, 2021 Share Posted April 28, 2021 Ryan will pass to Deezy, holding his action for later should the need an escape, or to max and send this thing to orbit. Link to comment Share on other sites More sharing options...
Nina Posted April 29, 2021 Author Share Posted April 29, 2021 Deezy is up and Ryan drops to last Link to comment Share on other sites More sharing options...
SalmonMax Posted May 12, 2021 Share Posted May 12, 2021 Okay. For this I may need to work with you. Deezy is thinking a creature native to the deep sea may not use it's eyes very well...so she thinks it might be using echolocation either instead of vision or to supplement vision. To that end, she wants to build a device that can emit very loud sounds in a tunable frequency range that includes the echolocative signals of other large marine wildlife. The idea being that having its sense messed with could impair it's ability to fight, and potentially even drive it away...depending on what it wants in the first place. As far as machinery goes, it's not complicated, but it'd have to be fairly large to get the kind of volume she wants...and of course, in Aberrant anything more complicated than 'a couple of different types of materials' is equally hard to create with Transmutation. I mostly just want to check in with you and see if you want Deezy to have to run through any of the steps of gadget building for it. This isn't novatech or anything like that. Basically just a giant speaker, a large amplifier with a self contained power supply like a really big battery, and a little bit of electronics required to tune the output to the right frequency. And she has plenty of material to work with, so no need to ex nihilo anything. I'll get on as early as I can tomorrow and confer. Link to comment Share on other sites More sharing options...
Nina Posted May 12, 2021 Author Share Posted May 12, 2021 Okay, just for the record, i still believe that you are fundamentally using the transformation power incorrectly, but since it was how you and Mala set it up we will stick with it. at least in Deezy's case, anyone else taking the power will not have Deezy's ability with it. you will need to make an extended task covering... design the item in your head will require a Int+tech test. 2 successes needed due to the complication of being in combat. then implementation which is a quantum+Transmutaion test 5 successes needed. Normally it would take several rounds to do this but if you spend 2 momentum you can try it in one round. you might want to spend additional momentum on the transformation roll. Link to comment Share on other sites More sharing options...
SalmonMax Posted May 12, 2021 Share Posted May 12, 2021 Well this is why I wanted to talk to you. Lets work this out. I don't want to 'grandfather' in a rule you're not comfortable with. Link to comment Share on other sites More sharing options...
Nina Posted May 12, 2021 Author Share Posted May 12, 2021 no we will leave it for deezy. doing it the way I read the power would fundamentally change her. its just easier and even story wise okay that we keep it for her they way you have been doing it. My note was mainly for anyone else wanting the power. Link to comment Share on other sites More sharing options...
Nina Posted May 17, 2021 Author Share Posted May 17, 2021 sorry took so long to get this back on track deezy is working on a creation which will take her a round or two.. Grace is up the creature goes between grace and Brigit Link to comment Share on other sites More sharing options...
Nina Posted May 25, 2021 Author Share Posted May 25, 2021 Post the results of your defense roll here. the defense is equal to your successes from your resilience roll + your base defense. you can add all of your successes or you can use some to buy a defense stunt. thank you Link to comment Share on other sites More sharing options...
Asarasa Posted May 25, 2021 Share Posted May 25, 2021 (edited) Sean's Defense Roll: 4 (Composure) = !roll 4d10t7ie10 Asarasa Roll: [9, 7, 3, 1] Result: 2 + 1 for Defense = 3 Successes, at Scale 4 Using Roll Away to fly a Range Band further away from the Beast, if Sean has enough successes. If there are any left over, apply them to defense. Edited May 25, 2021 by Asarasa Link to comment Share on other sites More sharing options...
Shameless Posted May 25, 2021 Share Posted May 25, 2021 Ryan's defense (Stamnia) Shameless Roll: [10, 6, 5, 3, 2], [6] Result: 1+1 Defense= 2 with Scale 5 backing it from m-stamina 5 Ryan's going to attempt to dodge, likely get caught, and just endure with Mega Stamina. Link to comment Share on other sites More sharing options...
SalmonMax Posted May 25, 2021 Share Posted May 25, 2021 Deezy resists with Resolve, factoring in +1 dice for the protective field in her q-tech suit. !roll 5d10ie10t7 Dice Maiden BOT — Today at 11:17 AM SalmonMax Roll: [10, 7, 6, 3, 2], [5] Result: 2 2 successes + 1 defense, 4 mega-resolve to scale it up. Link to comment Share on other sites More sharing options...
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